Hello,
Thanks for your work, I learned about this project while searching unity Arabic support examples on the internet.
I went also to do my homework and installed the app to live test it, here’s a couple feedback inputs I have noted:
- The Project name is not easy to pronounce for children, Antura contains letter ع which cannot be transliterated correctly to latin languages and requires the Arabic learner to master the letter phonetics, it’s also uncommon in Syria for a dog name or a kid name.
- The curriculum have absurd order, letters and then directly nature words, it should follow a pedagogic order like: letters → numbers → colors → days → months → words by theme
- The Arabic learning experience is not consistent, words are presented sometimes prefixed with Arabic definite article and other times not.
- The Arabic learning experience uses modern standard Arabic but is also localized for Syria, Syriac month names only used in levantine Arabic, Syrian city names like Homs are included, it should be generalized or specialized in the future
- The words chosen are sometimes absurd or problematic, either abstract and merely relevant to a child world like adoption, or words that come from classical Arabic and pose localization problem in Modern Standard Arabic like كمثرى
- It is worth to note that an Arabic kid is learning 2 Foreign languages at once, unlike other languages, this is due to Arabic dialects and modern standard Arabic differences
- The design is dull considering letters are moving sticky notes, the dog is not really a good idea either, I don’t see the point of the dog having useless reward objects.
- a human npc, simulating a peer learning experience can be introduced instead and making the object rewards giftable to the npc human can work on empathy boost along the way.
- Narrators better be in game characters removing resemblance to teacher, parent guidance
I have other inputs as well but I will combine them in the future.
Best Regards